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risk_halo_legendary_edition_modes

This is an old revision of the document!


Risk Halo Legendary Edition : Modes de jeu

4 modes de jeu :

  1. #OBJECTIVE - 3 à 5 joueurs - Free-for-all combat
  2. ONE-ON-ONE - 2 joueurs - Only one survivor
  3. #SLAYER - 3 à 5 joueurs - new take on Classic RISK
  4. #TEAM OBJECTIVE - 4 à 5 joueurs - Join forces for combat!

OBJECTIVE

3 à 5 joueurs - Free-for-all combat


ONE-ON-ONE

2 joueurs - Only one survivor

Mettre en place le jeu

Follow the instructions below to set up the battlefield and begin waging war.

  • Choose to play on either the Hammer or Anvil maps.
  • Each player starts with 30 units, 1 Hero, 1 Base and 1 pair of Mobile Teleporters.
    One player will play as UNSC and the other as the Covenant. Set out 48 neutral Flood units.
  • Each player rolls one die to determine turn order. High roll wins.
  • Remove and use all the Campaign cards with the “••” symbol in the lower left-hand corner from the deck. Shuffle together and deal 1 Easy, 1 Heroic and 1 Legendary Campaign card to both players. Each player briefly reviews his or her 3 Campaign card objectives and keeps them private.

Réclamer des territoires

In turn order, each player will place his or her set of Mobile Teleporters on the board in two unconnected territories. This placement creates a permanent connection between them. (No 2 Mobile Teleporters can be placed in the same territory)

The player with the higher die roll (Player 1) now claims the first territory by taking 1 unit and his or her Faction’s Base and placing it on an empty territory. Player 1 now controls this territory. Player 2 then does the same in an empty territory of his or her choosing. Next, player 1 places 2 units of the neutral Flood on an empty territory, claiming the territory. Players alternate placing 2 flood units in an empty territory each round.

Round Step 1 Step 2 Step 3
1 Player 1 places 1 unit Player 2 places 1 unit Player 1 places 2 Flood units
2 Player 1 places 1 unit Player 2 places 1 unit Player 2 places 2 Flood units
3 Placement continues in this pattern.

Eventually all territories will be claimed.
(One player may have one more territory than the other)

Déployer des renforts

Now that all the territories are claimed, you will reinforce them. Players continue to place units as described in the previous chart, the only difference being that the 2 Flood units do not have to be deployed onto the same territory each round. They can be divided into 2 separate Flood-controlled territories. Keep placing units until all starting units, as well as neutral Flood units, have been placed.

There is no limit to the number of units that can be placed in a territory. You can choose to reinforce one territory with a large number of units, or you can spread them across all your territories.

Déployer les héros

After all starting units are placed, Player 1 places his or her Hero in any territory he or she controls. Then Player 2 does the same.

Attaquer une flotte neutre passive

If you attack a Neutral Flood, your opponent rolls defense. These neutral Flood units will stay on the board until eliminated. The neutral Flood does not move, get reinforced, or attack.

Démarrer

Il est temps de déclarer la guerre. Le joueur 1 prend le premier tour.

Gagner

La première faction qui complète les objectifs de ses 3 cartes de Campagne ou qui élimine sont opposant gagne.


SLAYER

3 à 5 joueurs - new take on Classic RISK


TEAM OBJECTIVE

4 à 5 joueurs - Join forces for combat!

Last modified: 2016/06/18